If you've got a gaming keyboard (for example logitech G11) you could assign a shortkey to press P then Z. Wouldn't be a great solution but would save you a buttonpress each time.
Those categories sound fairly accurate to me; here's a good example of the "achiever" group. I look at something like that and shake my head, but apparently there's a lot of them and they take it seriously.
Have you looked at Shader Forge? It's not free, but it's well worth the price. Also a visual example or two would really help. What kind of situation is it? What shapes are the models? etc.
Well, it's the origin of the 'fuck hexagons!' viewpoint in the ghost recon/tom clancy game community, so it's a pretty awful example! but yeah that shit was so obnoxious, this doesnt look any worse.
Cool, let me know if you run into any issues, or if you have any ideas for improvements. I hope to put together some example images of usage cases soon.
I think the structure is a little wider in the concept in both horizontal axes. For example I get the feeling that the little hall thingy on the front should be deep enough to fit a characters height.
Question for Quixel and apologies for posting in this thread. Are there plans for hot fix releases (1.8.1 for example) of Quxiel suite? Instead of releasing major updates and fixing all the bugs? Just curious, HeadClot
Start from the flat plane with your tiling texture on it, and start to model the cracks and holes to match the texture features. For example: http://www.philipk.net/tutorials/modular_rocks/modular_rocks.html http://wiki.polycount.com/ModelingRubbleIntoAPath
Tim270: I see it now, it is very scratched hole, got me confused for a while :poly142:. Pedro: Yeah, I used it only as an example of some sratches that seem very random.
It would however be a world of a difference if it was a character for an iphone game for example, there's many variables involved, but it all boils down to "how long will it take" and "how much does it cost per hour"