I've had pretty good luck with transparency mapped polys for the hair. Here's a couple viewport grabs of an example, one with transparency turned on and the other with it off so you can see the mesh. Rendered image:
I added your example here, I hope you don't mind. http://wiki.polycount.com/NormalMap#Anti-Aliasing (if you have a better name/link to use for the credit line, let me know)
Nice stuff! I really dig it! My only grip is maybe with the camera. The player model should be always positioned on the left portion of the screen so he can see ahead more easily: Example:
Hey this is looking pretty cool, i like it. You can try baking some AO to it, the rolled up thing for example, isnt casting any shadows at all.It could help seperate the different shapes.
thanks bitmap thats just what i wanted i optimized the letterspacing a bit also made an example of a negative/light version. i like it more and more ... at this point changes can be very minor.
Mouse gestures takes movement of the mouse and translates it to commands. Example being; holding the left mouse button and moving the mouse to the left will make the browser go back a page. Opera has had it for a while built in.
''Trust me, I've had interviews with some *very* major fx houses in the last 4 months, and every one of them asked me If I had experience with Nurbs as a surface type.'' would be an example
Yeah, like hit a switch, a sound fades in, loops a few times, fades out. Or even fades out once you hit the switch again. Would be very cool if you made a map example.
Thanks for showing the link! Yea, I've just watched it about a dozen times in a row since downloading it, there's something oddly cool about it, and yet another example of Johnny Depp totally owning a movie role.
There is a HUge difference between what i see in my UDK viewport and when i hit to play the game, anyone knows how to fix it? i would like me game to be like the viewport preview, thanks a lot!! here is the example: Attachment not found. Attachment not found.