http://bisqwit.iki.fi/nesvideos/ Tool assisted runs are more fun to watch though they require very different skills (they don't require reflexes, for example, but they require a LOT of precision and patience).
why not reuse some of that uv space rather than map everyhing uniqe. for example sides and front back piece. the stickers could be decals and the $$ / gallons dash could be intersecting.
I fiddled around with SpeedTree not too long ago. It's a pretty powerful tool. It has some really good example files that come with it, too. The automated rigging and deformation is fantastic.
Senior artist is the one who likes to fill their day with silly responsibilities like: attending meetings mentoring junior artists communicating with other teams setting an example writing docs
I wonder if theres a defamation law suit in this. the guy's arguments are clearly unfounded and damaging our industry. Surely EA for example, could slap him with a massive lawsuit... right?
CafePress is pretty shitty quality. They were just an example of the type of service I wanted opinions on. I think we'd have them professionally printed if we do them.
I've tried something like this In UE3 already. It should be perfectly possible. The example I made looked pretty good but had some issues that became apparent on closer inspection.
Happy new Bi-Monthly! Nice concepts and work in progresses. @MikeKhine I think the blockout captures the concept nicely. Good job transferring the lighting/atmosphere! How are you planning to texture? Will you make use of trims? Will you add cats? Looking forward to updates. @J_East96 I think so far the blockout looks…
There's a good example of how to do a shoulder rig with armor here: https://polycount.com/discussion/200175/rigging-a-spaulder-an-easy-way-a-simple-way-to-rig-shoulder-armor