hey guys, I have a question that the web gurus here may be able to help with. Perfect example is polycount itself. I always punch in "boards.polycount.net" and it redirects to "polycount.com/forum" How is this done specifically? I know about .htaccess 301 commands, but I cant seem to grasp how to tell it to use a…
This is a tough one.. for any composition everyone will tell you: What's the story you want to tell/show. So when seeing this section of the cave i'm aksing myself: * How does the spaceship comes into the cave ? * Is this the entrance and is this by night ? * Is this shortly after the crash (so the spacecraft light the…
curious how many segments on Icosa? EDIT: nvm figured it out, its on 2 Icosa with Turbosmooth and then splitting it apart. Way better than slicing technique but surely will come in handy for tools that dont have slice tools for example :D
I sure aint no expert but In the first example the bones on the cape are not moving properly at the extreme positions. Get those behaving and you might have it. First thing I would try is a low poly collision mesh parented to yr rig. If you cant use physics then just skin the cape to yr rig and adjust the extreme positions…
@Ruz What kind of pies?...and thinking out loud here but had you thought of starting a self funded small business venture, maybe online niche oriented? instead of looking for something specifically catered too your particular job criteria? There's tons of examples floating around out there, where people from all walks of…
Hey, thanks for the info. I have some more questions if you're up for it. The way you mentioned (taking the headache in photoshop vs deformed texture) is how I've been doing it mostly, but it's not always so simple for me. When I've got a more complicated mesh and several different pieces that need to be unwrapped, not…
Your metal doesn't look much like metal. This isn't only due to the specular but also to the saturated yellow on your gold for example. To make it credible, you could subtly paint browns and greens in it. And overall that's the main pb in your texture : the colors lack of style. Take a look at the witcher 2's stuff, how…
Congrats on diving in and making it through, I would call it a successful test, so congrats! =) However that doesn't mean there isn't room for improvement... 1) There are a lot of similar materials applied to unique UV shells. They could be stacked fairly easily and allow you to pack more pixels on each face without…
Just to add my tuppence worth : Watch your over-use of similes. Not everything has to be "like" something. Strip it back, edit the hell out of it. For example : "A trio of figures, fiery eyes smouldering, stood frozen in a titanic shadow that engulfed the land. " Metaphor tends to be shorter and better than simile, so use…
First, I would check your light map resolutions are high enough, then create a LightVolume and shape it to where you want the light to be dominant. Then make a really bright light and in the ExclusionVolumes list in the lights properties put the volumes name. This will restrict the light to the area set in the volume, play…