Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
While all the current replies are good, I would also suggest a slightly different approach. Start by deforming your mesh into some poses, and you’ll see right away where it starts to break! For example the Warrior 2 pose from yoga. Then you can refine your loops to help your model retain shapes. Experience is often the…