They have low-violence models/textures for all those heroes. Example, if you get the tech files for lifestealer, shadow demon etc.. there's a subfolder with the low violence textures.
Great work. I finished the game and I think characters rigging is not as good as models, with strange wrist deformations for example. But generally, it's a really cool game with a nice storyline.
Isn't there enough CG communities; some get lost. For example, Programming and Web Dev forums over the course of a half a year there are two replies to a thread; hardly engaging.
You got BSed by someone who was probably not a doctor. There are a multitude of jobs in medicine which are only peripherally patient-oriented and pay quite well. Pathology for example, or forensics.
*Must fight urge to begin attacking their facebook page, must...* This is ridiculous, honestly, I think this may be the wost example of work theft I've seen for a loooong time.
Wait .. does it merge the different UVed subtools or objects of a one model ( a gun model for example with the ammo and the scope with different UVs and objects for each ) and do the whole work ?
This is correct, if I export groups as either red,green or blue as in this example, this is the correct outcome, otherwise I'd have to export the group as RGB which merges the group together ?
Here is a set of baked maps applied to the mesh as an in-workshop material, still looks 'flat' as it's only the base for what will be the proper texture, basic flat colouration is on just as an example.