To do this you can just use a screenpos node as UV's I have an example of that in this shader: (top right of image) http://www.flickr.com/photos/sprunghunt/5177430382/
Might be my eyes but in that first example, thats a LOT more blurred on the actual surface... And thats what let down a lot of these new AA style ideas.
I just love it! Will you be able to reuse the textures for the others, other then the detail normal and what not. For example, are you painting in the scratches and stuff in UDk or is it done in the texture?
Hi! It depends what kind of art you want to make honestly. You want to make this for example? https://vimeo.com/155262093 Use after effects and photoshop
hum, can you do the skinning for the pieces ? so for example the trousers deform when the character move. If it's limited to non deformable meshes, it's a bit useless IMO.