Olivier Thill does it exceptionally well, unique and awesome technique: http://www.zbrushcentral.com/showthread.php?t=93536&page=1&pp=15 http://logan117.cgsociety.org/gallery/912211/ It's not really game art as such since it's not optimized for use in an engine. With regards to your question, I'm not sure why you'd want to…
http://gpuboss.com/graphics-card/EVGA-GeForce-GTX-650-Ti-Boost The 650ti will get around half or two thirds of the frame rate of a 660 or 660ti http://www.overclockers.co.uk/showproduct.php?prodid=GX-213-EA&groupid=701&catid=1914&subcat=2392…
Not to fixate on the tiles, but they read to me as something you'd see in a bathroom. It could be a neat idea to make the flat look like it occupies a former bath/shower room? Some dismantled fixtures and more exposed pipes perhaps. You already have the sink which I think works quite well, and it's a unique gimmick to set…
Your textures look like you created a tiling paint/rust, rubber/dirt material and just applied those. There isn't really anything interesting about your texturing. I've just checked it out on ArtStation; your detail of texturing doesn't warrant 6 4k texture sets. Adding a number or racing stripes would help? Your…
The last video Rocksteady released changed my mind a little, showed the world to be a little bigger that they had previously described, with some nice flying gameplay, but I had my heart set on a much larger scale open world game tbh. Maybe for the next gen of consoles, with some smart modular workflow ;) I really enjoyed…
I get what you're saying here, but i think the flaw in that logic is this: A. Item isnt complex enough to warrant HP BUT B. Simple objects like this should take next to no time to create the HP for, so you're not actually gaining much time by trying to fake the same thing with just a bump map. A painted bump will never…
Yep, an old post, but i thought this game warranted it. I played the demo of this game on a 46" monitor sitting right in front of me on my desk in full 3D. For people who are good at putting themselves in another place when they play games and letting themselves sort of "believe", this demo was so so interesting. The guy…
A very interesting insight into Talon's character. I particularly liked how meticulous you were when it came to his self-reflections towards the end. Yes, there's an appreciable amount of depth to this one, which is always welcome. Was it your intention to show that Talon did not, in fact, have any control over the…
Not sure your going to read this but anyway.... I wasn't trying to bait you, I was just asking why you would want to play this game. I'm not demonising you, and if you think I am I apologise. We are different types of people and that's fine. I called Manhunt interesting from a creation point of view , it's conception is…
They are modeled, super low poly (50-60 tris per room) with alpha test billboard chairs, plants, water coolers and really basically modeled desks and cubicals using the same textures on the walls. They're also completely unlit and I've painted some lighting into the wall, ceiling and floor textures The ones around it are…