I am a character artist and I do both finished CG characters and 2D design work. I can deliver characters ready for video games or high qualety renders for you characters that can be used for comic and book cover. I also produce adult content if that is what you are looking for. Exampels of my 2D Work…
I know it can vary depending on the company/project, but I was wondering if it was worth my while freelancing for a US company as the exchange rate might just catch me out. I am based in the UK I wonder if someone could quote me a a 'very rough' estimate in US dollars for a a next gen character , including lod's and skin…
Do any of you have a working copy of Starcraft? I know a lot of you Polycounters out there seem to prefer FPS over RTS, but sometimes I think it'd be fun to try it. If not Starcraft, anyone checked out the new game in the Dawn of war series? Dawn of war: Dark Crusade, loads of fun, and we should possibly get a game…
Hey, Im looking for a 2d artist that is able to come up with cool gun skin ideas for a post apocalyptic game. We will split the revenue each week. We will collaborate in working for skins in the steam workshop. I have a couple of skins accepted and I know how to get skins in with good odds. All I need is a partner who is…
Hi all, I looking for someone to make a game res retopo of a character model. Anyone familiar with topogun or something similar should be able to do it pretty quick. I have been working on learning how to do it, but I need this done quick and well. One full body character retopo. Has jacket on which may need to be done…
Cloud Imperium is looking for some in-house concept artists to join in production on the Star Citizen and Squadron 42 Franchises. Please reply and/or PM me your work. https://robertsspaceindustries.com/ [ame=" https://www.youtube.com/watch?v=v0NmD1n0YGw"]Star Citizen - Anvil Hornet Commercial - YouTube[/ame]…
One last thing I forgot to add; if you choose to quadify that mesh, Ctrl Backspace to get ride of edges If you desire delete the big ngons, go to border and click cap move to vertices (1 key) and use the cut tool; press “S” for snap tool enabled; this is one way that allows you to connect vertices and make edges if you…
@BetelGeist: It's still for sale, I sent a reply to your PM. @igi: Yeah it's sad to let Modo go. Indie development is a pretty scary and uncertain future. I guess I just don't want to have any regrets of not having tried. Thanks for spreading the word :) @Arkadius: Thanks :) @Fomori: Yeah I'll start up something once…
@kadeschui yes i am gonig to post a new thread today. I apologize for the dellay. Easter in my country was recently, and had to take some time away. But now that I am back, going to look for some concepts and make a new thread. You can help by offering some concept via PM if you want to be seen on the Monthly Art Challenge…
If you're having problems baking with xNormal, read the stickies in tech forum and post your issues. Might as well solve your problems before you jump ahead. I can see smoothing errors on your low poly meshes, that could be part of your problem. The modeling of both high and low poly meshes looks good overall. If you can't…