Most of the work looks pretty decent and at a consistent quality, except for the ladder climb, and the walk at 1:40, I'd take those out I think you could stand to cut it down a little bit anyway as it's almost 3 minutes as it stands.
Same in Canada. Bigger than the film industry but we still don't get any tax breaks or have a job category at the bank. It really is quite silly. I honestly dont know what the idga does except stroke egos either.
Man, please! more photos, that's great sky, cloud and disaster reference. You usually dont' see clouds of smoke like that except during volcanic eruptions... So how would one go about doing something like that in Maya? Scott
I keep MayaPLE on my desktop for days I'm bored and feel like learning a little. Coming from an XSI workflow, I've found learning many of the basics in Maya to be very easy. They're similar in design. Except Maya is covered in icons.
... i think i have more MoP and Gauss in my kp, than there is kp! i make sure to credit the artist in the image (in case someone saves the image) gauss excepts payment in booze and women if you need some hot conception.
hey thanks, Looks like I did most of that tut. Except he uses tris to achieve the elbow/knee joints. ive talked to a few people and they were saying mine should deform alright and to try and stay away from tris.
[ QUOTE ] so when people start suing nintendo for carpal tunnel syndrome from repetetive movement stress/ fatigue on their wrists... yah [/ QUOTE ] They put warning lables on ALL games now... Them lawyers are smart SOB's (except Jack Thompson).
Hey, A-Train, the higher part of the trees were not sculpted, I used a generic wood with PS normal map. To blend both UV islands I simply faded the edges to RGB 127,127,255 where it meet on the model. Nothing exceptional but it worked well.
quick update before i go to bed, got most of the normals done except ankle straps, i really think i fked my pipeline up, getting a few errors around toes etc from having to projection map :|
185.17 There was a freeware game on PC Gamer (UK)'s cover DVD that played a bit like this. Except in that there were shapes that you would cling to that moved about and you tried to stay on screen, as it got faster. Called String Theory I think.