Hey Racer445, thanks a lot for this. I'm just about through the low poly video but I'm enjoying this more than the majority of Digital Tutor and Gnomon videos so props to you.
I'll just go outside, do a little field research and let my digital camera do the work instead... Why bother paying for something you can make yourself.
I dont think ANY studio would hire someone as a modeller based purely on their ability to sculpt. Like I said, the sculptures are nice, but they are the ketchup on the chips of your digital models.
As for a publisher, Irrational was recently bought by Take 2... BTW, for those participating in the StarForce boycott, only the European version of FFvTTR had StarForce - and that was put on by Digital Jesters, their European distributor, not Irrational.
Yeah with so many games now digital only. Or on a small scale in terms of browser, social or app games, it seems like it should be a redundant term. Maybe "released" game would be better?
That serial number is a special sequence of digits used to identify targets of corporate assassination. Keep that in mind when the Adobe ninjas come bursting through your computer monitors. First comes the purge.
its still to similar to the digital tutors tut model, add in some tire tracks and better exhausts, if you look at the reference you get with that tut the exhausts are much bigger. also there is no suspension ...
I've had my eye on form space order as the main source for learning architecture. My reasoning for production/set design is that i figured it is the traditional version of digital environment art. Is that not the case?
*digital hug*. That fixed it, I usually use the x-form to fix inverted polys but it slipped my mind that the poly's would invert after the converting, copying, obj'ing, etc. Thanks a bunch.
Hmm, maybe I can throw something in.....from Mr. Perlin. [ame=" https://www.youtube.com/watch?v=6cNF4b-g8CA"]Autonomous Digital Actors: 1 of 3 (www.actormachine.com) - YouTube[/ame]