my cpu's gonna need a massive upgrade for this O_O I barely run Catzilla's physics benchmark over 10 frames per second. I'll give the demo a go but I'm not expecting good results at all and I'd still consider my PC ahead of the next gen consoles.
Yeah, I get what you mean. I think everyone understands that this mini is about the hand-painted diffuse-centric style. Off-topic, but check out videos from Tera if you haven't. They're doing really cool stuff with current-gen specs and in an mmo setting.
So this is a tad embarrassing. I managed to lose all instances of this rock gen script when reformatting and not saving to a network SVN drive as I typically would. On top of that, the version on my web server was wiped. By chance, would someone have the script still on hand? Would be swell! Cheers!
That is true MoP. Completely forgot about the outsourcing part. I'm an idiot. Just thought the next gen studios these days had more people. Got no experience in a studio like that. And about the textures. As far as i'm aware you are correct MoP. Downsample while playing and full size in cutscenes.
If you really want to save money, don't buy a laptop for next gen games and 3D. Save that for a nice desktop. And if you're going to spend anything over 1500, holy crap don't get an HP! Maybe when you have money to throw away, but not when you're a student.
like Cubik said, I'd group the render & texturemap thumbnails closer together, perhaps even the same image with a thin black dividing line between them. Most of the normalmaps seem kinda pointless, it's like previous gen texturing but with some additional texturemaps that really don't do a lot.
actually the squidbox is pretty nice... they combine it into 1 cable that goes into the tablet... before on 1st gens when I had a chance to use them, there'd be like 3 cables that came out the back of it... the 18" model was sweet with it's rotation function, but it wasn't as mobile looking cause of all the cables.
Woah, woah, what? I like the PS3 and think it had the best looking games of last gen but I don't think it was that powerful. There's no way PS3 is equal to PS4. The new MLB The Show for both PS3/PS4 prove that. PS4 characters have more polygons in their faces than the PS3 counterpart.
I make them still, just for photography rather than 3d. I mean what new is there to cover? I could update my next gen tutorials, but it's not like there is many more techniques in the past year or two that are not proprietary (and hence worthless for people at home with only off the shelf hardware).
Here's a useful breakdown of current-gen lighting methods. These are all in addition to or in place of dynamic lighting. (ie; pure dynamic lighting isn't taken into account on this chart). I've researched this topic a lot so if you want to talk more about it you should stop and chat with me sometime dude, ;)