Thanks Aveon, I've blocked out a bit more on the model in what spare time I've had the last few days. Head and feet tomorrow, if anyone knows how to make cleaner extracts in Zbrush then Im all ears as the upper chest wrap (?) looks a bit shabby to me but I don't know how to make it look any cleaner without being…
Absolutely. As soon as I wrap up some work I'm doing right now I was planning on trying to get more involved with the community again anyway. I'd be more than happy to put together a courier or do some modelling for something. The workshop community is something that is very important to me and I don't think I'm alone in…
Thank you ajr2764, crasong, haikai, This is rendered in Modo and Modeled in Maya. I can't wrap my head around modos modeling tools just yet. Her boobs are a bit smaller.. I'm contemplating on making them bigger or not. Couldnt hurt right? haha I think you might be right about the crosseyes haikai. I'm struggling with…
@musahidan Yeah, I saw it already. Thanks a lot. It does not skinwrap though. Say I want to place a rectangular subdivided plane on a sphere, it doesn't wrap around the sphere. I also saw rapid tools: https://www.youtube.com/watch?v=Vqay1_giSgk Is there something I am doing wrong bc this video shows clavertech can't do it…
To add to this, the material you have doesn't quite read like smooth plastic. If you look at the concept, the specular highlights of the plastic are much more pronounced. It could be the lighting you have setup, or it could be the maps. Some examples of super clean plastic. Edit: I couldn't quite put my finger on it…
Think her skates are pretty much done. Unless I get some last minute suggestions I'm gonna move onto posing. I'm planning to keep her original pose (just making so that she's holding one skate with her hand and the other is on the ground) and to add at least an action pose, any idea for this one would be really…
Love your work man, really nice stuff. I stumbled into your Cossack thread just as I am wrapping up my own leather heavy character I posted in the What are you working on thread so the breakdowns you posted will really help. Looking forward to seeing the LP/Texture work on this one, especially as a big MGS fan, keep up the…
Mario, are you planning to add a pack wrap a-la UVLayout? http://www.uvlayout.com/doc/Example:_Pack_Wrap Personaly I found this feature helpful in certain cases. P.S. I've also bought your program and very happy with the results )) Wishing it worked faster (maybe OpenCL or Cuda?) but even current version gives very-very…
And.. V2.0 is done. I am currently wrapping up the documentation now. The contributors should have received an email and it will be up on creative crash ASAP. Lots of awesome new stuff has been added to speed up workflow and alot of bugs have been fixed! Full details are coming soon. I just figured I'd post an update as to…
ChrisPerr: sexy shit, thanks for coming to scad man. a lot of good stuff was shared. My pleasure. You guys were a great bunch:)! Thanks for the comments and feedback guys, I really appreciate it! I started this insect creature sculpt few days ago and finally wrapped it up. I've got a few more creature ideas knocking around…