Once I set up my scanner I will post them. In the mean time I can provide a textual reference. This location that I have been drafting is a rather small-scaled (about the size of a bar) building. The point to this structure is to provide relaxation to visitors; a lounge simply put it. Pipes, vents, and rafters painted a…
I am missing the manual skills to build myself a standing desk never saw one but I suppose it imply some wood cutting skills,welding metal pieces together,caferully planning & measurments also materials...or I just have to purchase a tall desk & put my pc on it & call it done? :poly122: problem is I have only 1 pc,so if I…
looking at your image I'd guess you attached something like a circle or sphere shaped form to it. I'd dare say you have much to many shells attached to one another without having to look at your model. You do know that every edge above 90° should generally be detached to another shell? Apart from that, rewelding edges is…
Perfectly straight UV's on a quadsphere will have distortion. The only way to get around that is to relax the UV's which makes them a little harder to pack and you might get some aliasing issues from lines that where previously made of straight rows of pixels (like the seam down the center) but now curve. It's all a…
Those UVs are terribad, pelt mapping alone is not good enough. You need to apply some relax modifier to those and arrange them so as to use your texture space as efficiently as possible. Apply a checker pattern to your model, set the tiling to an appropriate number where the checker pattern is clearly showing where your…
The loose rules were good, it's more inclusive given the variety of skill sets you have on these kinds of boards. I did get quite pissed off over at ModDB / IndieDB when they had a series of competitions with prizes, but they were always concept art competitions. Sure they're easier to judge, but way to exclude the…
I don't know what program you're looking at, but I can tell you that even with longer more rigorous educational institutions, chances are that if you are just finishing your assignments and not going above and beyond, working on personal projects, and spending extra time soaking up information and tutorials from polycount…
Hey @Gam3B0y, that's some awesome work for your second full character! First thing that catches my eye is her head position (from the side view) in your first post. I think you could try pushing that back just a tiny bit to give her a more neutral and relaxed pose. This might also be the perspective from that image though,…
You have some good stuff going on. Look at face planes Planes will give you an idea of volume, volume direction and are just darn handy to check out structure (search them on google). At the mo the eyes and eyebrows are not really correct shapes. You are modeling them how you think they look not really looking at the…
I like it. Probably better than what I can do. But if you want an amateurs advice here's my two cents... The quads set (specifically rectus femoris) seems pretty messy from the overall sculpt. Also the sartorius seems like it's disappearing or going way too back. But it isn't supposed to be like that. Even on your…