I'm building a new scene base on 9th century rural france but I want to try and make it as realistic as possible. My question is, does this workflow work or does seem like can't create my own projects without help. I would really like some advice before i delve into create bigger buildings below is the link to what i've…
Update: I'll try to translate to 3d this album cover( in a realistic way). It's from and artist that i really like. Any comment or crit during the process will be wellcome.
Looking for any work opportunities as a 3D artist specialized with hard surface modelling. Preferably a project with a realistic art style but will consider characterized projects. Portfolio
chipping at a creature study between gigs with tiger rig from cgspectrum. realistic is the goal. c&c welcomed https://syncsketch.com/sketch/154052#222908