I suppose something pretty broad, like workflow from modeling the concept in 3dsmax to complete in UDK. Maybe that's asking for a bit much haha, but it'd be extremely helpful!
Is it weird that you put 3dsmax in your title but the screenshot is in Maya? Yes, yes it is =P That script is great! I've always eyeballed it, like this https://mark3d.carbonmade.com/projects/5565404
I had a question: I know you can turn up the 'sharpen' - but what about turning off the anti-aliasing, like in 3dsMax (viewpoint settings/preferences).
Hello, liking the idea of this thread :) . Was looking for a nice pipe / tube / 3DSMax similar spline creation script... something that really helps with this sort of stuff for Maya 2017 / 18.
What 3d modeling package are you coming from? This one is probably the most straight forward if you are coming from 3ds Max. https://www.udemy.com/3dsmax-to-maya/#/
Does the Chivalry engine use 3dsmax's normal map tangent space or mikk as xNormal? Can it import tangents and binormals data from fbx or does it recalculate them?
righton, thanks for the info. So with everything being assembled within 3dsmax, are you still able to take advantage of things like static/dynamic batching, prefabs etc?