Another sculpt today for #Sculptingsunday. ~1 1/2 hour on the body. had some (clothed) scan data for proportional reference. stream will be posted once it's available.
Good morning! Firstly, good on ya for changing the composition. I think it's loads more appealing, plus, you can't deny that sweet color contrast. Here's a few things that come to mind: * Key/Focal Light Execution * Fog/Atmospheric Scattering * Post Process * Some Technical Suggestions Before I go too in-depth, it might be…
Company Starboard Games LLC is an indie game studio consisted of professional and friendly people. Additionally, we are a team of skilled artists and dedicated indie enthusiasts. Our current project is INT, developed on Unity Engine 5 for platforms Windows, Linux, and Mac. INT is a 3D Sci-fi RPG with a strong emphasis on…
Okay, it is not so easy to understand, if you don't have an idea, but I try to explain it as good as I can. You can and you should write back if its not clear. 1. You need a second or third uv channel on your character , with planar mapping from the front or back view. 2. You need a mask like this. The curve of the…
You should start by checking the procedure defined in Line 30-74 in your [Maya Install Directory]\scripts\others\artAttrColorPerVertexCallback.mel Really quick investigation got me this commands to set the paint mode to vertex, vertex face and face respectively: artAttrPaintVertexCtx -e -paintComponent 1 `currentCtx`;…
Thanks a ton for the advice @Jon, Lighting is still in the works and not forgotten. I have done some further polishing to it, (hopefully it shows)but going to put a stop to it in the coming days. @Mossbros: Thank you. I did change the normal map this time around. For most of the tileable textures I mainly use Photoshop,…
the best way to learn 3d is to have a personal project. start from learning the pipeline from concept to creation. start small and simple. make a cartoon guy or a simple room with a few items in it. if you suck at texturing, spend time making a few projects about texturing. if you suck at modeling make a few focus projects…