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Re: Creating fabric/bandages
Reply by
Youngy798
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Nov 2014
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3D Art Showcase & Critiques
I saw an example of doing this in Ndo2 but it doesn't really seem like the effect I am looking for
2 results
Re: UE4 Foliage Shader
Reply by
ZacD
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Apr 2014
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Technical Talk
I haven't messed with it yet, but there is a few foliage things in the example maps, there's at least a tree and some grass.
Re: How do you model a character for a game with Customizable parts
Reply by
Styrwirld
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Sep 2016
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Technical Talk
Yes I did, is this the same method used for example on tera? or Black Desert online? Blade and souls?
Re: Need help - Hand painted textures
Reply by
Choppz
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Nov 2013
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3D Art Showcase & Critiques
Oh nice video, yeah that has a good example. Thanks StevenZer again, really helpful stuff :)
7 results
Re: gamedev company payment
Reply by
ledyr
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May 2011
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General Discussion
for example in Poland (middle europe) it's like $8k - $10k /year for a junior and about $14k/year for an artist ^_^
2 results
Re: [WIP] Doing some mech, any critiques appreciated.
Reply by
Dks13632725
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Jun 2017
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3D Art Showcase & Critiques
Actually I have no references, except zbrush example mech and tor frick's works. Thanks for replying.
Re: UDK- additive vertex colour blends
Reply by
Ace-Angel
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Jun 2012
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Unreal Engine
Strange, Yellow and Red for example should do that automatically, are you using Material functions by any chance?
2 results
Re: Modular texture placement
Reply by
Chase
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Jul 2014
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Technical Talk
What does this mean for my example in the first post? I just stretch out the textures to fit?
2 results
Re: Is Modo really that amazing?
Reply by
WarrenM
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Apr 2014
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I DO love that. Bridge is another example ... doesn't care if it's edges or polygons, it just bridges the selection.
2 results
Re: Generating game geometry with simple photographs
Reply by
r_fletch_r
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Jun 2011
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Technical Talk
quicker perhaps, but this isnt going to beat a real scan. In that example the likeness dissapears when the texture is gone.
2 results
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