Ambitious project! I'm looking forward to the progress. I see that you've added sidewalks in the streets, is there a worldbuilding reason for that? Cause I've never seen any in european medieval town. If you look at photos of Montpellier for example, which is where I'm from, the historical center has no sidewalks because…
Our mobile game studio is looking for a highly talented horse sculptor, along with a low poly horse modeller and a PBR horse texture artist. The quality of your work must be professional and not that of a hobbyist. Below is an example from another game to demonstrate the level of quality we require. A detailed brief will…
Hi, I'd like to share this freelance opportunity with you guys. We are looking for a character artist who would be interested in making models, textures, and animations for a mobile AR Game. We can discuss specific details later on, for now I'd like to take a look at samples of your work and possibly get a quote per asset.…
That's really a shame because I think Ai could be very helpful . I am using Designer to generate cracks , dried streams etc but it takes days to lose that instantly blobs based procedural look there tweaking sliders . Would be so happy some ai would just generate something like a stream on a sand from a yesterdays rain…
you can mask by UV position - just mess with the texcoords (eg. clamp them - theres better options but I'd need to have the editor open in front of me to do it) and use the result as a mask for a lerp (don't use switches/branching, its very bad for gpus) edit: knocked an example up in designer instead. this will give you a…
Yeah there's the sculpting tool and also another one that is part of the poly modelling toolset. In Maya it's called the Edit Mesh : Average Vertices tool. Yeah that's what I was thinking: manipulate the shading after you are happy with the geometry as such but perhaps still need to get rid of little visual glitches. I can…
I mention bevel shader in my breakdown and since there is this excellent technical article about it I thought I'd link it here as well. Might be handy for people who are not familiar with it but want to see the pros and cons and how it works. :) Small side note, bevel shader is not something "new", it has been around for…
Amazing project (watched your YT vid as well) so cheers for sharing and also congrats, no doubt looks as though was a ton of work involved :+1: I particularly like the cloth sim'd objects especially those creased folds or wrinkled cloth they're quite realistic, for example on what appears to be a TOPP or MOPP suit? If so,…
It's all context-dependent, something you learn best by doing. My advice is to try forcing yourself to stick to a lower resolution, and fix the problems you see. You will learn how to minimize repetitive features in a texture that is tiled. You will also learn how to leverage vertex blending and other techniques like…
I'm very fearful. I try to make posts that don't offend people or stir up backlash in some way. This is why I kept the OP short and discrete. You're right, that there's more to color and there are other cartoons as well. But what if someone waltzed in here and blasted me because "I didn't pick enough cartoons from a…