Hello, I'm Wayne from Malaysia, I'm a 3D artist with 4 years of experience in animated TV industry. I'm currently looking for any 3D related work (modeling or animation) please check out my portfolio for some example of my works https://weiswayne.artstation.com/
Here's another example of what Layout UVs does now: It was set to 6 pixels gap between shells. And some of them have huge gap between them, and some are literally touching borders. :| Why? What happened?!
We are looking for a talented sculptor, low poly modeler and hand painted/stylized texture artist. If you are an experienced freelancer and have a strong portfolio, please send me a message with some examples of your work.
I can give you an exact rundown of my day to day :) i started at counterplay about 2 months ago, and a large majority of that studio is remote and we have ppl all around the world. Usually my day goes something like this: -wake up, have my coffee, start syncing all the files/updates -go to the gym and workout - get back…
I would try simplifying the shader, removing nodes, and testing input variations. For example, the output of the first Multiply after Time... why is this green? I would see if you can make the output grayscale instead.
Our wiki is a good place to start. Also see this page for a very high level overview of what's important. http://wiki.polycount.com/wiki/PortfolioContents#Environment_Artist.2C_Prop_Artist Be sure to dig around for more goodies... Composition for example.
I've just finished another example of a material I've made using the custom Stylized Nodes I've been working on in Designer. This one uses a wood surfacer node as well as an Edge Notching and Edge bashing node.
Learn about lighting, the way photographers shoot real products. There's a ton of info out there. Random example, searching "product lighting 3d" https://cgsociety.org/news/article/3498/studio-lighting-using-maya-and-arnold
I would continue by matching all the colours and textures. The houses need to have the same colour as the ground, as adobe is part made of sand, for example. The mix of aztec style and the desert sand seems to work great too!
Definitely, Daniel Thiger for instance and his materials is one example, and so I've recently been getting into a couple of his tuts to grow better. A lot of the time it's not a matter of inspiration but how to actually achieve that level, technically.