I'm going to give you some portfolio feedback and advice I don't think quite has been touched upon yet. First thing is first, I can't tell what you want to focus on. You have props and you have a character. The industry is increasingly specialized and while there are 3D generalist positions that is not how the industry…
It would also help to study anatomy and proportions. We have a ton of great resources, cached here: Anatomy Reference For example, PoseManiacs has excellent references https://www.posemaniacs.com/tools/viewer/poses/01H6RBJ01K4AJGPMCEYW5FKYFZ
The CurveTubes and CurveTubesSnap brushes in Zbrush draw a curve according to your cursor movement and then create a tube along the curve. The curve can then be manipulated - moved around, extended, or you can add parts to the middle of the curve. The CurveTubes brush lets you create these tubes in mid air, whilst the…
Hi, I’m Neil Gallagher and I’m one of the Lecturers at the University of Hertfordshire, I look after Games Art and Design BA & MA. Well done for posting here, I wish more students were like you before they go of for their interviews. You mentioned some great courses above, also check out the Creative Skillset website as it…
Hello everyone! This is a thread where I will be showing and explaining my final semester project titled "EUROPA". This is the idea that I have worked on as a part of my Masters course in Game Art & Design, with a project deadline of August 21st 2024. I always enjoyed working on both the equipment and characters, and the…
Yeah, https: makes sense too. In the meantime, you can still access the wiki via Google caches. I know it's not ideal, but it worked OK for me. For example https://polycount.com/discussion/comment/2784253/#Comment_2784253
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[ QUOTE ] Incom asked me a couple of questions and it was late last night when I was reading them so I sort of braindumped a metric fuckton (thats more than an imperial fuckton) of text, and I figure some of it might be helpful. ---What style is your stuff in (Polycounts, texture sizes?). I can't talk about the project I'm…