Not sure how well it shows up but i threw together a simple example. How it looks in max (but even slightly worse than this) Original texture 512x512 Dont know if it matters, but im using Nitrous and Realistic Materials with Maps. Is this something i should stay away from? go back to OpenGl or Direct3d or whatever? EDIT:…
Your portfolio apart from the title doesn't really scream tech artist. Tech artist roles are different at all studios but all you mention that is really relevant is kismet and uScript but show no examples, and while useful seems more like a level scripter role. You also mention cascade and have an example of hologram…
I am always happy to help - but I still have no idea how this toolset would benefit my workflow. Even for beta testing you want your tool to be documented with a few concise and practical examples. You have pages of text and screenshots describing your UI, but not a single example picture showing what it does. Let's say…
My only issue is I wish you had more objects that didnt have straight up and down edges, add some angles here and there. Here are some example I guess. Like maybe your left corner could have a curve or something. not my art just examples..…
Did you look at the article? All the assertions are linked to their supporting documents. Wolfire is not "Apple biased"-- our game is cross platform Mac, Linux and Windows. It would be great if you could give a concrete example after reading the source documents where we are "dumbing down" the content. I would also like to…
Although I voted for books/written articles, a concise, well edited video can be just as good. Most of the videos on CTRL+Paint fit this description. Unfortunately, tutorials with production values as good as those are a rarity. +1 to the Marmoset tutorials - really clear and to the point with lots of examples. I wish the…
It's heading in the right direction, but it's clearly not there yet. That process uses solid colored images. If you attempt to provide something more complex like a photo you get very iffy meshes. For example: https://www.youtube.com/watch?v=HO1LYJb818Q But it's definitely heading there. Think of any style asset that has a…
"3/4 mapping" is a made-up term for something related to the process of mirroring the UV mapping coordinates. Except here you offset the seam from the middle of the model, so only part of the surface is mirrored. The middle area is not mirrored. The UV seam then occurs off the center line. Here's an example, courtesy…
Here is my logic. Whats the point if u work for example 5 years in the company and u dont have any commercial portfolio piece to show after. And if u decide to leave or studio shuts down suddenly.......and now u wanna apply somewhere else for a job u have nothing to show after 5 years. Ofc point is knowledge and experience…
(UPD), I've modeled and textured a locker and some pipes and added them to the scene since the last post. I've also looked into vertex painting / texture blending, but I'm unsure how it applies to a modular kit, since it appears vertex painting would be used once the room and objects had been placed together in order to…