mmm, well I've had lights breaking when trying to use the mats customize utility to setup a scene once or twice, if that could never happen that would be great, it used to also get "lost" behind that preview sphere (you could click) to put the light behind the object, which kind sucked the 1st few times. Forget why i had…
For basic sculpted detail in your example, a simple rectangle shape is needed. General guides not hard rules. * Only add extra edges / tris when you have form change or want to keep the curvature of surface smooth to match with high poly curvature. As you have noticed too many small tris by pro artists, those usually are…
Hi everyone, I'm not sure if anyone would be interested in this, but
thought I would give it a shot just in-case any artists out there is looking to
do the same . I'm developing a series of prototype games (small games).
The games are created to explore areas of game mechanics and production. One could
think of the game…
Hi! Its looking better, really nice progress!. I think your fog is way too intense, its drowning out a lot of your details here. Its hard to find the right balance but I would say keep messing around with it, you want it to add to the overall composition of your environment, right now its taking away from what I thin is…
From purely selfish needs and from what I learned from talking with others, I decided to start a MaxScript knowledge and question thread, where we can post all the resources for MaxScript we got and post any scripting questions we have, without cluttering up the Tech Artist - What are you working on: FOREVER Edition!…
I've begun to try kismet instead, just for prototyping, and now I cannot even get that to work. I am trying to do just a simple "up" swipe in the z-direction in UDK Mobile utilizing kismet. I've followed both examples given by ffejnosliw and m00t at this link on UDK's forums:…
Hi! By overlap, I meant one part (for example jacket) having UVs overlap with itself due to the generative modifiers (mirror, solidify) - not UVs of different character-parts overlapping (jacket and pants for example). Here is a quick walkthrough how I checked with the jacket: 1 - UV Sync Selection is enabled in UV editor,…
Here's an example, I highlighted the reused UVs in red, and the UV seams are pink. The reused UVs are offset in UV space 1 whole unit, which is purely optional. This way they reused bits are easier to see in a UV editor, but because the texture is tiled, they end up getting the same texture anyway!…
Ruz: Yeah 500 in my previous post was just a random example number to show the math. For your eyeball example you would determine the highest value you want your spec power to be, in this case Eyeball = 120. The eyeball highlight would then be painted with value 255 white pixels and multiplied by a constant of 120 which…
xvampire, I copied your xnormal example which created the following example. It caused my gloss map to go from blue to green. This leads me to believe the settings in your example are not the ones that are going to work for me? My previous cavity was white/black and that resulted in blue gloss. So, I adjusted brightness…