Yeah overgrunging happens way too much, usually because it's an easy way to make things look interesting. But from general use things don't get crazy grunged in real life so some different methods must be implemented. Everything has a small amount of wear as was previously mentioned, but it takes a different form than your…
It must be for you, because i only saw spots, and fat brush strokes i fail to identify as real forms. It's worse than to have blindness, or seeing everything blurry. That brown/dark shape under her arm, is supossed to be a hand? and where are the folds of the clothes? what is she carrying? I think it could be a matter of…
Looks good. More examples of your work is obviously required, and when you get more pieces for your portfolio i would combine the 4 rifles links into 2 pages because they are very similar. Then spellsheck everything again experiance is spelled experience for example. Maybe you want to change your email to…
... ... ...Belias is actually right on this one. It really isn't down to nostalgia either. He gave viable examples of IP's that have gone downhill (not to mention the fact that IP's are being milked for all their worth, instead of studios creating new IP.) Resident Evil is a prime example, so is Silent Hill, so is Final…
I'd like to give this Decorate a try but I don't know how to set it up. I don't understand how they got to the point that they did in the example max files you can download. The SlideKnit method seems messy...I got it working, but the real-time interaction doesn't seem as smooth as the "Decorate" examples. EDIT: nvm, I…
I'm going to bump this thread as I've stumbled across some tutorials on making directional lightmaps and a tool for generating Self Shadowed Bump(normal) maps. SSbump Generator, a free GUI based program that can be used to generate Self-Shadowed Bump Maps. Also this thread on the Unity forums has links to example files,…
Except that I didn't do that. Its just a regular old UV layout, it isn't obsessive compulsively welded together to minimize seams, nor is is set up to use a lot of hard edges. For instance, if the sight was meant to go into an engine that doesn't support synced normals, it would need even more uv splits to support the hard…
There is certainly a high level of rendering skill in this piece. You clearly have a understanding of textures, based off the sheen of the armour and the fuzziness of the fur. However, in terms of making it loom proffessional, so like the official concept art you get for an animated movie or video game, you would need to…
We require stylized casual game themed environments and prop models. All work will require some ZBrush sculpting. No optimization or texturing required. Only sculpted props, simple vehicles and some environments. Here are a few example images (not our projects, only examples of style):…
Looks like a fine start, but are the windows are floating on top of one big box? I would get rid of the big box, build the window with trim and surrounding building shapes, then copy it across the front. This makes modular pieces of everything. (I have an example) I built the top window, with the inset and trim around it,…