Auto LOD is included in every major game engine and it can be good enough in most cases until it isn´t anymore. Like for example eyes or hair pieces which are suddenly missing. (these four examples show an active Auto LOD without the included Distance where it occurs) Depending on when those issues pop up, you could do…
d1ver: Well, thanks for writing this up, it mostly seems correct to me. However as many have said, it's very long-winded and I don't think it has to be. For example you linked Guillaume Provost's "beautiful yet friendly" articles - note that they actually tell an artist the exact same info that you spent about 4 paragraphs…
Hi again Kodde - I was wondering if you have more example screenshots of your shader being used at its full potential on complex assets by any chance? I am sure that it provides great results (I was in awe when I first tried your skin shader hence I am sure this one delivers too !!) but it would be nice to see something in…
Normal maps have gradients to account for smoothing on the low poly's mesh normals yeah, maybe I should have said something more like "bit depth isn't the only advantage" as bit depth is an advantage with normals. Just that its not a straight up comparison of bit depth, if that makes any sense. Curved surfaces and…
Character studio is a tool that let you deform objects like a human does for example. Rigging is the process of attaching a model to a set of objects that act like bones, to deform the object. Character studio is Max way of doing what in XSI can be done with the biped guides and the animation mixer. When you get used to…
**I know an MMA T-Shirt design is not really related to this forum but I have been a long time member here and I know you guys/girls can draw** Hello Polycount :) My name is Andrew Castro I am the CEO of Ability Fight Wear. I am in need of some T-Shirt designs for my brand. Below I will link to one design I already have…
Hey guys, I intend to share a lot of my behind the scenes setups and functionality as I get further with my projects. I now added basic shader examples to my website and channels, as well as re uploaded a blueprint c++ tutorial for weapon inventory and pickup based on unreals shooter example. More examples and complex…
Shader Artist Threewave Software is looking for an extremely talented and proactive Shader Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create dazzling post-processing visual effects (heat shimmers, HDR, motion…
Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…
Lighting & Special Effects Artist Threewave Software is looking for an extremely talented and proactive Lighting & Special Effects Artist to join our amazing art team. You must have at least 2 years experience in multimedia entertainment production. In this position you will be get to create lighting rigs for environments…