This is looking great so far. Definitely a fan of dark twisted forests! The tree art looks like it was also done by Billy Wimbletthttps://www.kotaku.com.au/2016/01/the-art-of-fable-legends/ A couple tricks I used to get that dark foreboding look was to set distance fog to be 100% black at the camera, and fading to zero at…
I meant brachioradialis, not brachialis up there, my bad. I updated it. Regarding the skulls, I was actually talking about the mesh resolution. Should have made that clearer. It's not uncommon to give some areas more resolution (both mesh and texture) if it's clear they'll be seen from a closer distance or have more…
so im understanding how the normal mapping is working here but can anyone explain to me how in the example from the OP the two sides of the example cube dont have a seam in the albedo/roughness etc? a substance wouldnt tile between these two places. It'd be tiling from top to bottom no?
Lead by example, Tekoppar. What other genre could he make? Note how you also quoted 'or something'. And on top of that, what's wrong with suggesting a 2d sidescroller? There's just simply a lot of reference online about them, as well as just all-out example projects that you can study.
Because on example b, you need to have the whole box uved, and a big chunk of it is being hidden because it's intersecting the other box. example A is more sensible because even tho you have more splits, your're not wasting pixels with things that won't get visible. does that make sense?
Wohooo, Scary! Okay, I have a different approach! What if I pay for a finished product? For an example, the artist already have something completed and I get that? Then it will be cheaper? For an example I have a thread, and artists show me already completed work that they can share with me to use?
Very nice! But for example there are some cool things you could do to make this look more cool in FP. For example, flip the front scope rail base to the left side. that way you would get that sweet clamp showing in FP instead of being hiden on the right side :)
Not to re-bump this BUT i had an idea i thought people should at least read:(consider) How about we, Wildly attempt something possibly amazing? 1st ever challenge that becomes a "indie" game under the title of the challenge? Having all aspects of "development", be the dev of the game? which will fuel the forums again, make…
Generally that's a good rule, but if there's any kind of articulation or animation then some of those hidden surfaces will need to be retained. For example if the cushions are meant to be removable. A better example is a chest of drawers... if the drawers are open-able then you should include drawer interiors, but if it's…
I like the style :) For optimisation is important that the overall shape stays the same. And the resolution fits the screen space resolution. For example the back of your chair has a lot of edges but no details like curved shapes. It's easy for you to collapse every seccond edge. The leg is also a good example for deleting…