I really like the composition of "paranoia", the balance is just right for my eye. I think that even if you left it in B&W it would work well as a painting (hint, hint). The line quality of the second piece is well-chosen and, with a bit more contrast, very reminiscent of the old horror comics. Good stuff.
i agree w/you dejawolf. and not only is the obese guy still eating...he seems to remember all the food he hated. and on top of that...he rarely goes to a restaraunt twice to order something better. he continuously farts and burps and throws up because all the crap he's eatin' over the years.
The "Blend_Masked" is what gets most people. Also I forget where the setting is but it will truncate your opacity map making it B&W no shades of gray. It squeeze out any blending by default for performance reasons, but there is a setting to force the blend. I don't have the editor with me otherwise I would scrounge around…
In max 7 you can fly the camera around using the w,a,s,d keys like in quake and the mouse button to look around. Check the help file for the button name, its one of the ones botton right hand side that has a 'more tab'... drag it down to get the little feet icon.
Hey, I've been struggling with this for the last two days. I am trying to create a game with mel script, not by choice but for a project. The last piece that I need to make this possible is to attach transformation controls to a sphere that has a gravity dynamic (g.d.) on it. However, I think because the sphere has the…
Because i'm stupid |: I was convinced, i don't know why, i cannot put a color or a texture in the reflect channel, i was sure that it can elaborate image only in b/w... I search for a complicate way forgotten to try again the easy one. Thanks for the answer xD
Hello, Thanks for the keymap. It is great however in grease pencil edit mode the W E R shortcuts still acts ala blender ... not showing the GIZMO ... it activate the immediate move rotate and scale blender mode ... I tried to do it myself but couldn't find a way ... How do we ?
Thanks guys! For waves I used texture atlas with alpha, that generated from Base color with b\w filter and curves on top of it, from this setup I also made less contrast depth texture for Bump offset in engine. That textures then mapped on curved planes Images shows that process
W is the third coordinate for mapping. You usually don't edit it, as textures are usually 2d, but it's useful for a couple of things (raising overlapping bits above the rest so they render correctly for RTT/baking, certain shaders, etc. You can also store a lot of data in that channel for other reasons).
Test it in dota 2! It'll give a better representation! And if you update the textures or model while you're in the importer, you have to restart dota to see the changes because of how they hold the cache or w/e now. It's really annoying. @gh33 I like the idea! I'll give it a try!