Heya - The UE4 (and to an extent UE5) setup is to be taken with a massive grain of salt. For instance, the pseudo "IK bones" (for ankles and wrists, with their very odd parenting) are mostly to be ignored because for a modern project, because an animation system needing IK (for instance for interaction with the world)…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Great effort! However, there are areas that could benefit from improvement. Creating an ambient cyberpunk scene in Unreal Engine 5 (UE5) involves combining various elements such as lighting, materials, assets, and post-processing effects to achieve the desired atmosphere. Here's a general guide to help you get started 1.…
@HAWK12HT Well, Vitaly doesn’t use C4D ... He uses XSI for Polygonal modeling, and Moi3D for Nurbs. To add my own experience : -I use 3DSMAX In production for Polygonal modeling and in game models, UVS and non destructive workflow ! With KeyHydra and TyFlow. -Sometime I use Moi3D too if complex Organic HardSurface are…
Pretty much the only advice I might give is: skimp on nothing. Cheap cases don't come with dust filters and slowly ruin all your components by allowing them to clog with dust. Cheap GPUs often come with poor cooling, or badly designed mountings that damage the BGA package when they heat up. Cheap RAM, I've found, is prone…
@KITTY|OWL That's a lot of information:) The objects in the upper left are meant to be light fixtures, I think they read better as such with more bloom, but I don't want to use a lot of bloom, precisely not to put to much focus on them. I did study the article on Zone System and watched some youtube videos. Can't quite…
Bethesda released some new info on the perk tree and how skills are now seemingly replaced by them when leveling. http://bethesda.net/?#en/events/game/fallout-4s-character-system/2015/09/24/31 I for one am all for change since I enjoyed the perks more in Fallout3/NV/Skyrim than I cared about just upping an arbitrary number…
That system is definitely on it's last legs, I wouldn't put too much money into keeping it going that much longer. Ram and a videocard will only get it so far. The processor will be a bottleneck which you MIGHT be able to upgrade for pretty cheap but really the motherboard is holding you back. You will want to check out…
Great article! Something like this can be done in Zbrush, just not as easily as in Filter Forge or Substance Designer. Zbrush is not a node-based system, so when you make a sculpt you are making a unique design. But with node-based systems, after you make the node layout you can press a button to make an instant variation…
Thanks Bon, great paintover. Still got to tweak the rim lighting on the silos to reflect the brightness of the meteors. I've now made the meteor completely from particle effects; no more dodgy alpha masks! Mainly been working on the meteors, done some minor tweaks here and there in other parts. I'm going to hold off for a…