In short: we need low-poly 3d models, rigging, and animation for our next game. We'd really like it if you were in the Vancouver area. This position (or these positions) are for a contractor and would run for a matter of months to up to a year. We're looking for people who are a good fit with what Gaslamp Games is all…
Hi Folks First Post here, it´s about time to show some of my stuff. Crit´s and Feedback is always welcome. I will keep trying to post regulary from now on. Enjoy greetz Alex [IMG]http://imgur.com/8yKctIV"><img src="<a href=http://i.imgur.com/8yKctIV.jpg" target=_blank>http://i.imgur.com/8yKctIV.jpg"</a> title="Hosted by…
Introduction In response to this thread: [url="https://"]Rigging in Maya: Recursive Constraints and FBIK[/url] I've written up some of my notes from my Maya rigging class to see if they help anyone. Instead of waiting to post them all at once I'll post them as I write them up. I'm also going to ask my professor if posting…
I think the important thing to ask yourself, what would you like to do? I see you have a lot of props, which is what I assume is what you're aiming for, but you have a human sculpt in there. I would pick a specialization and cut out anything that doesn't align with that.Then ask yourself, what would you like to work on or…
Hello again! I feel like I´ve been gone for too long! Right now we have a 4 week game project for VR going on. So there´s a lot to do. The last two weeks that has past, I´ve been mostly working on bringing in assets and UV map them. For texturing we´ll be using a mask system with 4 tileable materials that will apply on the…
Hey guys, I wanted to say it was a blast reading this thread as we planned things out on our end. The contest is live now. Here's a snippet from the page: Polycount is extremely happy to announce our latest video game art contest: PETROL/BLOOD, sponsored by Quixel and Marmoset! The theme of this contest is simple:…
Thanks for the suggestions about the horse and rider. A co-worker also had suggestions about the amount of weapons on the design. If two people that don't know each other have the same opinion, that it must be a good opinion. My co-worker suggested taking the 3 swords off the back and and put a greatsword on this back. I…
Ouch, that kinda hurts to hear because I have acted this whole anim out, again and again and again and again. Lower down on this page I also posted the thumbs I drew in the planning stages. However, I did act this out again just now with these points in mind. I do see what you mean about the stress on the left leg, but I…
as far as realism, I've done some life drawing, especially gestures. But I have others that I spent more time on. I lost most of my pastel ones that I had because my portfolio got lost/possibly stolen. :C But I have all of my older black n white ones. Only problem is that I don't like those anymore XD. I need to get into…
Off to a great start Saiainoshi! WoW and Pugs are a force to be reckoned with. It's no wonder you guys added that pet to the game aye? :) On to the fun stuff tho, Crits! I'll go with the most recent post. I really dig the way you handled the eyes the most here. Very big and stylish. The thick lashes and eyebrows really do…