Also on a sidenote, the horns seem very very dark, close to black even, except at the tips, its keeping any lighting from being read, simply silhouette horns, maybe ramp up the specular on the horns to bring out the normal detail?
from my experience with clients, maya and max are pretty much equal in distribution. zbrush is in pretty much every character production for sculpting. Modo catches up in the modelling department but the final exports are usually from either max or maya. of course there are exceptions
Here's a WIP update on the sculpture. It's going good except for the fingers on the feet and hands... they're a real pain. Posting it now since I might not have time to work on it any longer, it's a school project. Either way, I'll be happy to hear critiques!
some random weps made for reckoning, all concepts by me also except for the spine hammer and the sword in the lower right, those concepts by Kelsey Berkley and Brandon Blackwell respectively. o and a faer gorta variant for the first the Legend of Dead Kel dlc.
in max it basically does what maya does when you hold v with the move tool and the vert snaps to other verts except when it snaps it actually welds both verts immediately so you dont have to collapse them together.
Yea I haven't baked an AO map in months since I started using Knald with the exception of some super low poly stuff. Its a huge time saver and the results are amazing. You can download a demo and see the results for yourself.
Hey everyone! Big update here! Pagoda is fully textured and I have a massive open environment I've made to sit it in. Still working on polishing but it's coming along really well! Everything here made by me, except the UE4 sky of course.
Well, looks great. Not much to add that already hasn't been said except that the bridge of the nose looks really wide from the front. Would it be possible to get a close-up of the hair texture? Would be curious to see how you went about it.
Sure it did, except they were called "expansion packs". Have you seen the "John Q. Public" maps? 99% of them are absolute crap. I see no problem with developers charging a small fee for quality developed and professionally QA tested maps.
I have noticed over here pc titles getting shunted to the back of the store, except *very new releases. The variety has always sucked though, if you want anything older than a few months the best bet is usually online.