They should totally hire you and use this as a default in Unity and not their crappy mat editor shit that they've got going on right now - this is really cool looking!
If I'm not mistaken, the default in-editor FPS is capped at around that. In any case, a GeForce 550ti will set you back about £90 and do the job nicely.
And with a multicore cpu and gpu I'm not sure they are going to be basing battery-life on full running effect. Much like how the psp ran underclocked by default.
I will look into this. This may not be so straight forward since this tool still utilizes the default ue4 editor. I will def consider it though. Good point!
that did it! I also found another way to do it in default rendering: Shading --> Polygon Transparency Sorting Thanks guys! This makes it way easier to model.
Yeah I really can't explain it although something hints towards something with the viewport render as it seems to work on Ray GL full, but not in the default view