i use 2 things, the inverted AO map generated form a HP with inverted face normals. than i got a script in maya that i run on the HP model, that dose curvature and saves it to the vert colour that i later bake out. find i get better results using the r7_vertCurveture script in maya over a curvature map in xnormal.
Syncviews script works well but it's such a tedious process imo. Quad chamfer is parametric so it saves quite a lot of time. Though I haven't done any extensive testing with the quad chamfer method. edit: This script is quite useful too, but it requires chamfers everywhere because it ignores smoothing groups.…
There might be something up on script spot that helps you, I remember there being a window management script that allowed people to reset the window positions, it might of had "current position as default" options too, but that might of been a pipe dream I had... You would think something like this would be standard…
ah that is it, thank you Romi. I agree Vig there are actually tons other stuff he was using in the tutorial at super fast speed that aren't readily available in max. He did mention what scripts those are, but I can't even find half of them to download :/ I don't see the scripts anywhere on the DVD, I guess they're not…
MoP, I would have your childern... if things worked that way. They don't so I'll just thank you for the link to the script. I'm writing an email to both authors to see if one or both of them can't smash both scripts together to make something beautiful. /crosses fingers I now return you to your regularly scheduled thread
I'm from a Maya bkgd and I use this script in Max. http://www.scriptspot.com/3ds-max/scripts/hard-soft-edge I haven't had many problems with it yet. But if you wanna stick to traditional smoothing groups here, you'll need to illustrate how you have your current groups set up to really tackle this scenario I think.
http://www.juantwo.com/scripts/Martinez_Macro_TextureArea.zip If you are using 3D Max you can use my script to calculate the area used by your UVs. It gives the output as a percent. For example, a box that has 6 sides planar mapped will be using 600% of the texture space. Copy it to the UI/MacroScripts folder. Restart max…
Hey there! I just wanted to let you know that I released a new "little" script which allows me to export XGen alembics from Maya to unreal in a fast way with a single click. (with the correct rotation) I had a lot of problems while exporting alembics manually and also those steps are timeconsuming so I wrote myself a…
Hi all, I looked at the README.txt in the colours folder of Quixel SUITE 2.0 and followed the instructions for Max, specifically: Utilities -- MAXScript -- Run Script, followed by selecting the MaxRun.ms script to run Max then returns an error titled "MAXScript Fileln Exeption" with the content of: -- Runtime error:…
Once upon a time there was a fabulous uvw utility here http://www.briancclarke.com/posts/uvtools_24i.zip but is no longer. I used this utility all the time to export my uvws. I think it was called something like, uvwMacroUnwrap.rct or something. It was a script for 3ds Max. I lost it in a cataclysmic cascading computer…