Block out well and use modular pieces, dont pull to many all nighters the first week to save energy for the final push. Its also not to late to fill out a Best Buy application!
More tree sculpt updates. I'm still working on tertiary details and trying to make the scale work with the character. Also trying to fix the "wormy" feel of the roots. Will sculpt leaf and modular branches next
Yeah, an image would help a lot. Usually you would UV the individual pieces, before combining them into the ship. Modular building methods are a good way to proceed: http://wiki.polycount.com/wiki/Modular_environments
very nice. i had always liked that concept. well executed. i wonder would you be able to show us a breakdown of the modularity of the scene. the individual assets/textures un-arranged (is that a word?)
Looking great! One crit though is for the the paving stones... the alpha mapped look is very noticeable. You could have 2 or 3 modular pieces made out of actual modeled stones instead.
Thanks Sage, here's the wireframe and the reference. It's an old Pump Station in England, built in the mid 1800s. I'm trying to go about this using a modular system, here are the pieces that will make up most of the building.
Well, if you make it modular, and you bake all of the objects at once...the ambient occlussion comes out real weird...especially in the crevasses. It's hard to explain i'll tell you thursday in class hah.
Good call Shep...modular is the way to go. @Butt- I'm not sure if I am going to sculpt the planks, maybe sculpt a tiling wood for everything, we shall see. Here is a WIP sculpt.
The unreal level looks amazing and the break downs are very welcome. That's a really great use of modular meshes. My only crit is that the level could look better if you tunned the bloom down a little.
I'm starting a project of a sci-fi lab which is school assignment. Planning to make many modular elements to create environment as well as other props. Firstly model of a drone which main shape is based on a concept i found.