Here are the Texture Flats for the Runestone, its extremities and a blockout of the Presentation scene. Im working on an idle animation for the runestone. Ill post a video of that soon. My current plans for the scene: - Add glow effect to the stone (In progress) - add a runic Curcle under the stone proper via decal…
4.10 most recently but I remember this being an issue before. I saw some threads on epic forums saying that sometimes the imported fbx can get copied to an intermediary directory that is different from where you originally imported it from, so the in-game asset actually references that path instead. However, this path is…
Hey Polycounters! Levy is now completed and her she is. model There is a Marmoset viewer to check out at: https://www.artstation.com/artwork/1YWKL So now I am in the works on another character for the college I work at and the mini-boss to a game project that I started revolving around Levy here. Hope you enjoy! Levy in…
Looks really cool. I especially enjoyed the animation in UE4. Both the run and the idle have a fun personality to them. Good work! The only critique I was going to give was maybe in your robot's movement Blend Space, you could slightly increase the "Target Weight Interpolation Speed Per Second" setting. That should let him…
Thanks guys. I lingered the camera on the bird a bit too long :P I just had done the one idle animation, as if the bird was floating on the breeze. For the flags I used Shepeiro's post to justify the flags direction, It just felt right having them wave the same direction as the concept. Although I could have toned it down…
I would go with a labeled CD containing MOV and WMV versions of your reel, and an offline version of your site, plus resume in DOC or PDF. No need to bother with sending out books imo, as this could get very expensive for you, and these things usually get discarded. I personally keep a printed portfolio that I bring with…
Hey, just wanted to stop by and say I really like where this is going and keep up your great work. I'm curious if you've thought about the consequences of facing the hands backwards if you ever want to rig the character. Correct me if I'm wrong but won't that produce constant deformation on the forearm even in the idle?…
@Swordslayer yes, I've added it to the ideas board a while back but only received 4 votes. :( Here's a link for anyone that wants to vote for it. https://forums.autodesk.com/t5/3ds-max-ideas/interactive-modeling-tools/idi-p/7126745 I would highly encourage every Max user to use this vehicle to get what we, the users, want…
Thanks a lot for pointing that out I made a fixed on the size today =) ^I also tweaked my textures a bit.. Here's my brick from close and my modular wood that i used for my environment ^Idk where i messed up on the bricks that it casts that dark shadow in certain places.. I use zbrush to make the tiling textures normal and…
I do, though it doesn't have much in the way of industry stuff. Also, my backups are currently over on my mate's computer, so I won't have the resume up until probably later tonight (in pdf format... in-browser may have to wait til tomorrow or later in the week, depending on when I have time to type it up and format it).…