Eclypse: That's not really reverse as I think most makes the highpoly first then the lowpoly, as the shape of the rock may change drasticly during the sculpting phase.
I'm not going to screenshot a bunch of highpoly wireframes. My AK thread is full of them and techniques don't change. It's floating geometry and support loops.
Finished baking the armor. Lowpoly is currently at ~100k Tris, going for a bit more highpoly as it's for an animated short in Unreal. Next up is texturing and hair.
A bit progress on sword highpoly. I reworked the cross-guard in order to improve usability, but still maintain the conception. Still wip :shifty: Thanks.