I'm not getting any errors, but it won't return anything but the default. I plugged in your code and it seems to work. It might be because I didn't have decimal points in my float? Do I need the "f" after a float value?
Check out this thread, look at Stefan's texture layout (about the 8th post down): http://forums.cgsociety.org/showthread.php?f=39&t=444791&page=7&pp=15 Check out the polycount wiki as well: http://wiki.polycount.com/CategoryEnvironment
Well, redirecting loops over a curved surface will always cause this to happen. All covered here : http://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p1
now that we're posting threads: http://www.mapcore.org/viewtopic.php?f=23&t=14350 also, you should change your avatar to something more inspiring, I doubt "feels bad pony" is helping you and your ego out.
I think you can shoot texture photos with almost any SLR system from the past 5 years. Get a tripod and cable release so you can shoot ISO 100 and stop down to around f/5.6.
This trailer looks better than the previous ones. Visually stunning but it seems there's mroe f a plot than inthe last trailer tat looked like a better version of that crappy Keanu Reeves movie from a year or two back. Scott
Try changing it to .001 and 10000 for each view then save pref. edit: save preferences is under file Also select the plane and frame selection ( f ) as well, sometimes thats all it takes when maya starts getting buggy for me.
[ QUOTE ] You still have 26 days to find a girlfriend and spend christmas-eve with her, and you don't have to be picky since you can dump her afterwards [/ QUOTE ] F-that, then you gotta buy her shit for Xmas.
Am I the only one who sees a striking similarity to what happend with Nvidia during the release of the XBox1? Never deal with someone so big that he can f*** you up bigtime and still convince you that you love it
This game is f*cking awesome, after you finish it make sure you watch all the credits for an extra bit of audio at the end basically explaining the whole game and connecting all 3 metal gear solid's into the correct time line.