Aaand back. Been slack on the posting. foredea: Thanks! Goliafish Concept. These fellas are for a game a friend and I are working on in Unity3D, the project is temporarily on hold, but I thought I'd try and get some assets done still. Goliafish Untextured. 510 tris Goliafish progress Goliafish still has a bunch of painting…
Let's say it like this, I am traveling a lot and I need to have a mobile device which can handle my work as well as my passion. As 3D Work (for Games) and gaming requires kinda the same hardware I thought I'd just buy a decent gaming laptop with more RAM and a decent cpu to be fine. I got my eye on this one: Schenker XMG…
Since you're already a damn good sculptor, learning how to draw primitives in perspective fluently will get you a long way along the road. That and gesture drawing are (for me) the hardest part. For a primarily freehand (ie. not loads of rulers and measuring) approach to perspective, I found Scott Robertson's courses very…
There is no way to set the DPI on exported images in Toolbag 2. However, it's important to keep in mind that DPI does not set the resolution (how many pixels the image has), you can set to the resolution in the capture settings (ctrl+P). DPI (dots per inch) defines how many pixels represent an inch when you print an image.…
Man, I wish I was more clear in my posts. That's why I asked which one is it? Tris or quads? 150 tris is 150 tris...150 quads is 300 tris. When modeling your low poly you want to keep an eye on tri count not quad count. This doesn't mean model in triangles. Just remember that one quad is made up of 2 triangles. You might…
I'll look into that for sure, Looks really useful. I've never done anything like that, and maybe there an artist in the area I can borrow it from. Edit: Realized you said one time / year. Will look into investing! I was looking at the ultrasharps and dell monitors since Earthquake had recommended them(Dell), but after…
Level 0 rock_small_smooth. Level 7 rock_small_smooth Method -- Mudbox. Sculpted a sphere with stamps. One diffuse layer, no other textures. How long it took -- 20 minutes What I learned -- Look at the ugly dark spots on the game ready asset. I don't think that is torn geometry, just some issue with the normal map it looks…
Ner :p mine only cost £3120 you have youth on your side though :( As someone who's been in a position of influence regarding employing new people many times i value the capacity to slot into a team above almost any other trait. Its a production line at the end of the day and i don't care how good you are, if you can't show…
Image panning lag on windows is indeed a bug. Unfortunately not much can be done about it right now. The bug is in GTK that GIMP uses to draw windows and widgets and the GTK is a separate project from GIMP. As far as I've heard, this should be fixed when GIMP is ported to GTK 3 (which will by itself also bring proper…
It would be great if the Ambient Occlusion baker had a 'Ignore Backface' option, just like the 'Ambient Occlusion from Mesh' baker does. Areas that are covered by geometry should ideally be black instead of white, otherwise you get white outlines where they intersect like in the attached image. In fact, it would be great…