macroScript NotWeld category:"Scripts" buttonText:"NotWeld" toolTip:"NotWeld"( $.EditablePoly.MakePlanarIn #X $.EditablePoly.MakePlanarIn #Y $.EditablePoly.MakePlanarIn #Z) Throw it into notepad, save out as a .mcr, drag and drop it into Max... and then assign it a quad menu or hot-key. (Via the "Scripts" categeory).…
Actually, the script at which i am working aims at selecting a particular set objects in a given scene and apply smooth on them through the "polySmooth" command. I want the script to have functionality of listing objects on which smooth was previously applied and apply smooth on rest of the objects(leaving previously…
Well, I was surprised today to open Steam and see 'instal Modo Indie'. I had Modo Steam, they haven't been upgrading/bugfixing it. So maybe they are just going with Modo Indie now? Anyway, it's an 801 SP4 package of some sort. More stuff than SE had (animation, rendering). So I dl'ed this script and tried it but nothing…
Hi @Fansub I had some free time today and tested the script on Mac, it does seem to work, with a few exception such as I can't get the help message to display. I find you are defining proc you aren't using? I assume it's because you don't have time to clean up for this release. So I formatted the mel script for better…
Hello, I was running into the same error in my own photoshop quick export script. I got the error when I was using documents that are not at 8bits per pixel. Eric, I don't know what your tools are doing, but what in my script I duplicate the layer group I want to export into a temporary document. So the fix is to make sure…
Hey Finalhart, as others have stated a technical artist is someone who bridges art and programming. So when it comes to what technical artists may do, all you have to do is ask yourself what aspects of a pipeline may benefit the most from a script or tool. Rigging is a great example as the majority of it is repetitive and…
What program are you using? The bones and controls will all be fine assuming no proportions will be changed, but the issue you are going to have is with the skinning of the character. There are a couple scripts, for Maya anyways, that can save weights based on location in world space. You could try to save the weights and…
there's already been a few threads about that but overall: custom bone are the more flexible, however you will need to do lots a scripting in order to get decent tools. IKFk snap, posing tools, mirror options etc, animation layer ... It's not really hard to do but it takes time HOWEVER its the kind of thing that you mostly…
Not sure that would be a great thing to put on your portfolio for environment artist since you didn't make any of the assets or lighting artist since you most likely just duplicated Valve's lighting style. It'd be better for Level Design/Scripting depending on how well done they are or how complex the scripting is. Going…
Hmm, but those tools are already in the default UI, no? Copy/Paste (hotkeyable), and the Rotate buttons. The rotate 90 CW and CCW buttons weren't in the CUI keyboard list for some stupid reason, so I made a couple quickie scripts and assigned them to my keys... ( unwrapMod = modpanel.getcurrentobject()…