I own/have constant access to a Dreamcast and a Xbox, Dreamcast is mostly used for a few great games (for example Souldcalibur), xbox is nice for emulating older consoles (since I don't have several joypads on my computer), and a few Racing and fighting games when friends come over, but the Dreamcast or the older consoles…
MoP, thats a great read thanks for posting it and great suggestions also. There are a bunch of different ways to light a scene using just the default lights, not to mention the daylight system, and the other rendering engines that come with max MentalRay and VUE. Each of those have their own ways of handling light and you…
Hi Jelmer The site gives a nice and smooth feel wich I think is cool and relaxing. However as Shotgy mentionned the way your section links work is a tad weird. Like when I was on your intro page and clicked "3D" I was expecting to see art popping in the middle of the page. Hence my eyes looked down to fetch the pretty…
either way might work but should probably get the model in your rendering engine with some basic textures, that way you can see what effect those changes would have on the final product. For example if you have one less edgeloop to hold the shape of the cylinder it might look bad once you have real lighting applied. Or…
Ponte Ryuurui as an example, is big on generating appropriately variable radius bevels for most of his hard edged objects, especially his course content models made with HardOps - I mean your picatinny rail looks so sharp I'll be able to shave my beard, with it. ...if this is an improvement thread based on hard surface…
I'm going to give you some portfolio feedback and advice I don't think quite has been touched upon yet. First thing is first, I can't tell what you want to focus on. You have props and you have a character. The industry is increasingly specialized and while there are 3D generalist positions that is not how the industry…
It would also help to study anatomy and proportions. We have a ton of great resources, cached here: Anatomy Reference For example, PoseManiacs has excellent references https://www.posemaniacs.com/tools/viewer/poses/01H6RBJ01K4AJGPMCEYW5FKYFZ
The CurveTubes and CurveTubesSnap brushes in Zbrush draw a curve according to your cursor movement and then create a tube along the curve. The curve can then be manipulated - moved around, extended, or you can add parts to the middle of the curve. The CurveTubes brush lets you create these tubes in mid air, whilst the…