Soo.. the VRAM thing is slightly misleading although it is still a big win and a great idea to use RVT. The static memory footprint of the assets that render into the RVT doesn't change - not a huge problem, but worth knowing that stuff doesn't completely evaporate. You need to load all the high mips / models etc. at the…
Hi guys :) Example: Notice how arrow sign are just another texture with same buckground asphalt texture + white arrow sign. I just wonder: did people normally did this by hands or GTA SA and similar project have some in-house level editors with special functionality for this? Maybe these some well known 3ds Max plugins for…
I finally got around to uploading my 2.5D texturing example up on Sketchfab! I created it as part of an article detailing the texturing process for VERTEX 3 magazine. model
When doing a pack for example or 6 boxes to sell them, what is better? release them as a single FBX (or any type)? or each box separately (6 FBX)? or both?