Here's your example, blended using CrazyBump's mixer, with both maps at 100%. Along with a better blending operation, CrazyBump gives you sliders to adjust each layer, and a 3D preview.
but that is a pain in the ass to work for when you want to work for example with modular building blocks - because in the end they will be placed intersecting at times into each other - will this cause also errors in those engines?
I trust Jackson to do the right thing, But then again the original 1933 version os a brisk 90 minutes,and is the finest example of cinematic pacing I have ever seen. Scott
How about a soldier and some sort of military vehicle? For example, make a tank, ATC, jeep, etc. and a soldier or 2 to go inside it? You could have a max of 2000-3000
Seriously? Hah, that's cool. I'll have to check it out. There hare times where shitty looking games have the gameplay to keep me involved (World War 2 Online for example).
if you want realism, i'd tone down the hair even though it makes them super sayain, but yes, do it like that ff advent, that pic is a good example of anime to realism.
Just saw it. I enjoyed it. Definitely worth seeing in the theatre. I agree with Hawken about the music. An improvement would've helped the flick a bit....like the soundtrack to The Punisher for example...boyeeeeeee.
Maybe now we can shift our attention back to eliminating Al-Qieda. This is terrible news. I'm interested to see how the UK reacts. Maybe set an example for the US.
It's "if.. else" and "greater" and such nodes in value and pixel processors. You set a simple logic if "if" input has greater than 0 then "else" input is passing through. But in many cases just having zero (black) empty input is enough by itself. if add math is used further for example.
Hi, guys! This is what I´ve found on MyCryEngine.com . Is this still valid? And what about the SDK assets? I guess we are not allowed to sell a indi game with SDK trees and rocks for example. What about the shaders/materials? Thanks for your time, Oli