Yes I was suggesting putting a power node between the cube map and the multiply. It functions as a contrast enhancer, leaving the brighter portions less touched than the darker portions. Brighter areas of a scene reflect better than darker ones as they have more energy they can lose to the material and still be reflected.…
i really jsut want to have it so you can make your own radial menus, and be able to make them with 2 to 8 slots in them instead of just 8. when i get time, im going to make some example videos of some features and UI enhancements, using other apps like modo, and maya etc and talk about possible ways it these enhancements…
Short list. Can explain later or if asked: Game Dev programs across the world would like game art for their student game projects. Quality will vary. Good example (full disclosure: I art directed on it): The Maestros at USC Games. We had ~25 volunteer artists at any one time Indie games on places like TIGsourxe or…
I have to say, thanks Eric! I tested everything today and it works perfectly. What I did was, just what I said basically. Attach constrained a bunch of dummy boxes to key areas of the morphing mesh (as per the XSI facerobot example bone structure), then Position Constrained a bone to each dummy object. For the eyelids,…
1. Lookat constraint. Script here. 2. Projection map, plus volume light atmos effect. Here's an example of #2 I made awhile back. http://www.ericchadwick.com/examples/images/volumelight_nebula.max [edit: didn't mean to brush off rooster's ideas, I posted last night pretty late. There are many valid ways to skin this cat.…
Hi! Perhaps you find some useful info on the Concept wiki page I think the base of many environment concepts is a 3d blockout. For example concepts could be done on top of renders of a greybox level, or the current level state to explore options. I think a crucial part when fleshing out an idea, whether 2d or 3d, is…
Maybe the scale controller got changed somehow, for example by wiring it to something else in the scene or having a Scale List with a different entry being active. Check in the motion tab of the control panel (solid circle/sphere with motion lines to the left). Default is Bezier Scale.
Hey I'm planning on presenting a character in UE4 once I finish the rig, but wanted to know if there is any way to pose it for screenshots without exporting anims? I ask because I'll likely place the character in one of the content examples and it would be great to not have to export parts of the scene into max, pose and…
Hi guys I had some questions about texturing a vehicle to Nintendo DS specs. Does the DS support reflections on car materials from an environment map or a reflection map? Would an artist just basically paint in some static highlights or reflections into the diffuse map for this type of texture. Some info that might help is…
Did you look at the article? All the assertions are linked to their supporting documents. Wolfire is not "Apple biased"-- our game is cross platform Mac, Linux and Windows. It would be great if you could give a concrete example after reading the source documents where we are "dumbing down" the content. I would also like to…