I've made some various adjustments to parts of the gun, mostly regarding champher sizes The most edits have been to the stock area, as The gaps present before would have required a bunch of unnecessary geo to need UV space I've made progress in preparation for my low poly, by removing a large amount of unnecessary loops in…
joolz, yeah, I read that article (or rather a copy of it on a different site) a few days ago. You raise a very good point about wanting to leave the USA - I originally wanted to go and seek work in the USA but these days I have been considering Canada as a much more serious possibility, purely because it seems like a…
Greetings everyone, I hope you're having a great day. Today marks my second day using this platform and also the 33rd day of my 180 days journey to improve my topology skills. To kick-start the day, I resumed studying a video by Josh Gambrell on the use of HardOps and Boxcutter, which I successfully completed. I also…
I've been using Max for 20 years, I customize quad menus, I added 60 shortcuts and i did some interface changes, believe me I model texture lighting and render very very fast. In a yesterday world, Clients will love you if you deliver renders as fast as I do. What matters is how you customize your software to work for…
Great! Another one Plasticity user :) Since it's used mostly by artists, it's better to watch tutorials for Fusion 360, if you want to understand CAD methods. Some tools are different there, but you'll see how engineers think and work. For those who want to try Plasticity, I can confrm, it's very user friendly. Also it has…
Sorry, everyone didn't just agree with you gray...nah, actually I'm not. I never said Ptex and Pixologic UVWs were the same I did say that Pixologic viewed them as very similar. HUGE DIFFERENCE. gray I'm just going to ask you outright...Do you work for AD or just an overzealous fan? Also I have used ptex and I am aware…
If I may say, you are falling into a bit of a trap that I see character modelers falling into time and time again these days. I'll try to explain. Based on your series of screenshots, you seem to be following a very logical series of steps : finding some good looking references, and carefully trying to translate all the…
newest core is not equal best or most efficient core... xsi is in big troubbles cause of two reasons... to thight mental ray integration and ice is trapped as operator in a stack based core... to update mental ray to get close to the stand alone version it would take to much work each release.. to fix this issue you have…