Awesome that Johny could finally post this. Seriously, the low-poly version looks amazing in the game... and with the level of detail he put into it, it should honestly be 100 feet tall (working on that). Just chiming in again here to say that we've still got job positions open, and in particular, we really need level…
answering the pm here. Here's a much lower poly version of what you've done as an example. (i kind of goofed pushing out the center beams, so they're bowed, whoops.) https://dl.dropbox.com/u/13576177/Temp/Trash_C_tkLow.obj You deleted the edges along the back, but not the ones that wrap around completing the loop - they…
This research is for my assignment in school, that i will have to present to people. Survey is only a part of the whole research, which will feature few interviews from experienced modelers who are working in game industry, also a short description why you should use one or another modeling application. If you're…
This is the last attempt since its the last day to pre-order. You want to save some money, Im attempting a four pack. I have seen some of you have pre-ordered on the PC steam group already. I don't know why no one wants to do this. What am I going to do? Take your money and run? Everyone seemed into wanting the Borderlands…
I believe what he was referring to was most likely the chromatic aberration effect; it also seems to have some type of sharpen on it as well, although that might be a by product of the CA... I am interested in the render setup, because I too have noticed this on others renders but don't know if it's a render thing (like a…
THERE WE GO! :P Good call. The environment is really coming along nicely - most def. a good idea to slow down and really think about the ship. It's really going to be the coolest part of the scene, and it's the one object that you will have ZERO real life reference for. Anxious to see the designs after you re-think it.…
I personaly would suggest baking some of the lighting into the texture. Get a good overhead light setup like a skylight and use max's render to texture option. of course you'd have to erase some of the shadows like the muzzle because it rotates. But just having some of the shadows in there will help the entire piece pop.…
lol guys leave him alone, he's makin dope work and is posting here for crits. If you've got squabbles take it to the PM's. The rest of PC dosnt need to know about your dumb bets and due dates. As he learns this stuff he'll get faster at making it and eventually it wont take him as long to make it. As for the piece man,…
We are seeking a specialist in Unity FX but with a strong Fur and Hair experience on characters and creatures. If you can bring to life, for example, a furry rabbit enjoying a gentle breeze of wind rushing over his fur coat in game in Unity. That is the talent we require on our production. Whether through cards or other…
Hello, My name is Matt Guerrero and I am looking for a freelance or Full Time Opportunity! I have experience with working from Hi to Low using Xnormals as well as hard surface modeling. I also have experience in using Ndo for modular texture creation. You can see my current portfolio Here www.digitialguerrero.com My…