You're a brave person making edits like that and relying on an ancient tool that will probably stop working in a release or two. Storing the skin data in channels is a dicey operation, especially if you plan to heavily edit the mesh. I wouldn't be surprised if it explodes on you at some point in the future. Usually you use…
I'm making a model of real world track and I'm having problem with modeling railing. I made one segment of railing, like this: Model by itself is great and could be bended at several angles to create modular set. But this track that I'm making is not flat and straight at all and making railing using modular set is just not…
Script Homepage: https://github.com/ABTOMAT/ReinforceIt-3dsMax Youtube: https://www.youtube.com/watch?v=2dFosN3ypE0 (for some reason embedded video doesn’t work so I’ve posted an URL) Hello! Some time ago I faced a situation when I needed to make a huge amount of tiled bars mapped on atlas. Thus I decided to create a tool…
Okay, I have tweaked a lot, and have to stop for one moment and right down the changes. First off, I have updated the outline shader to check the scene color underneath to see if it is below or above certain threshold. the light color gets darker lines, and the dark color gets bright lines. It is not yet what I wanted and…
These look awsome, I love how you are consistant with the style and coloring. The first one without a doubt is my favorite. The two contrasting light sources you have going on in most of them really works well. The only crit I have is this, change the thickness of your line when outlining in black. Don't feel like you have…
Hey people. Recently I started working on a small stylized meadow scene, inspired by the beautiful work of Helder Pinto, called Europa. It has a very painterly look, similar to BotW. I was able to achieve similar style / looking foliage in a fairly easy way and I thought I would share my experiences with you guys,…
One thing that helps with likeness studies is to post shots with your model right next to your reference photos, same camera angle. This will help people give better critiques on your progress. The lighting seems odd to me, it's black under his brows. This makes it look like you're using a single light source with no…
Guys I don't think this has anything to do with the guys leaving Epic. The sky is not falling. Many of those guys leaving want a change. They have been there forever, are super successful and can take a risk by doing something new and different. No one wants to do the same thing over and over their entire lives. As for…
@Gikkio Although there is some overlap in the basic art, observation, and problem solving skills required: concepting and subdivision modeling are different disciplines. While it may be possible to learn both at the same time it tends to be easier to focus on mastering each discipline separately. It's generally recommended…