i started messing about with make live, but I want my model to snap to the normal of the live object (rotate to match the normal). by default it just transforms the object without rotation. is there a way to do this?
Hi guys, in maya I often have a 2nd viewport with custom settings (creating/shooting to camera)and wondering if you can do that in udk, but mainly with different camera settings instead of default. Thanks!
Hi guys, I have added the default prefab for screen touch controller, soon as I exported the game to my phone, the controllers weren't functioning. Anyone might help me? thanks
$.pivot = [0,0,0] -- select and drag this text to a toolbar in max and now you have a one-click button Btw. the default shortcut for Affect Pivot is the Insert key.
This is what I was referring to. You still have to grab a handle to choose the axis. So it will default to screen space if you mmb without choosing an axis?
Have you checked your post processing settings, especially eye adaptation? The default camera settings automatically changes exposure based on the brightness of a scene.
Step 1 when lighting in Unity is to change the default color of the Ambient Light in Render Settings. Always add a little color to your light and shadow.