An update : I did manage to properly load the example projects after all ; for the textures to load in 3DO I had to fiddle at random with some layers inside the main DDO panel. Definitely a bug here - not crucial and breaking, but important to solve so that a user doesn't assume that a project is broken when it actually…
Updating my current work. Just filling in the high poly stuff, its not divided much yet. Just checking sizes and blocking in stuff. I think I'm going to call the 2 different wall sections done. That leaves the inside corner piece, outside corner piece, tiled flooring and an overhead section to complete before I can add the…
Meh meh, just adding more things in, messing around with the lighting some more, still not happy with it. After playing the Batman Arkham Asylum demo though... I would really like to hit the kind of lighting style they did, its almost as though they over-exaggerated the lighting to create some really great atmosphere, so…
Hey this is my first post on this site so sorry if it doesn't help a great deal. I suppose it depends on what program your using also, which was it? If you have to animate it doing it manually would be a nightmare, even modelling it would annoy me unless you did it basically. Personally i would simply add a few rough…
Thankyou for your comments. Your right, I did struggle to get colour into this building. I guesse I could of added some decals of grunge and grime but time constraints have limited me for now. I do however plan to add ivy growing up the side of the tower at some point. Heres an interior I did for the same game project. It…
nice, sama! I did a bevel too a few weeks ago. a few things you may wanna add: sometimes it's nice to use whatever preferences you have for bevel instead of always defaulting to 2 and .2 you can just add a few lines: if (!`optionVar -exists polyBevelSegment`)optionVar -iv polyBevelSegment 2; textField-tx `optionVar -q…
This thread is meant as a more focused and condensed version of my previous WiP thread and some additional comments and break-downs of my work. Finished project here. I won't be going too deep into details, I'll mostly just be showing my general structure. I really want to stress: Even though I'm tessellating and…
Finally I had some time to work on this model again.It's been a full adventure so far,so let me start from the beginning. After I unwrapped every piece I've tried to pack the uv's but seems like 3ds Max doesn't like a large amount of UV chunks as it took like 10 mins to pack them,so I have to look for alternatives.After…
I'd say it's a nice start ! The first thing I noticed is how the values and colors do not match with the concept. The texture looks too bright, at least on the beauty shot (the flat looks a bit more ok but still seems to be too bright) and the muddy brown color I see on the concept is not here on your piece. Also,…