here's what im working on right now. Im mainly wanting feedback about the vines. do they look like vines? if they dont how could i make them look like vines? any other feedback is great too
Hey all, it's been awhile since I've been here, but I've got a new project underway. Just thought I would show you what I have thus far. PLEASE hit me with your most brutal criticisms possible. :P Here's the original posting from my blog: Hello all me friends on the interwebs! It's been a while, hasn't it? The bike project…
Thank you Muzzoid! Yeah, I get it thou. I sometimes lose the motivation to continue working on a Character Project since it takes so damn long. But I really like seeing my models come to life.
Hey this is a great start. The iron looks good so far, but the gold is not reading as metallic. It might help to examine other handpainted examples to see what tricks you could use to make it more like gold or brass. https://www.artstation.com/artwork/1nvobX Also look around for examples of how to hand-paint crystal…
Here is a thread, https://polycount.com/discussion/comment/2705197#Comment_2705197 the quoted comment, the 4th paragraph or so down states possibly why the 3d viewer like site & posting "aren't" selling. that is as far as my feedback goes with all of this.
So who has seen it? For awhile there it looked like it was getting a very limited release here in the Seattle area, but suddenly popped into a bunch more theaters, so I saw it last night. I liked it but definitely a film I'd need to see twice to really get a good opinion on it. Overall I thought the vibe felt a bit weird…
The final complete model (without decals and floaters) Then I simply bake and assign a material I have already made using material ID, it isn't anything fancy, with some post process that use AO, Curve and Grime maps on top to give it more color variations and realistic detail, it a quick way to get a good texture without…
Haha I did a viking longboat way back when too, don't bother looking it up it was pretty sub-par >.< Anyways the only thing bothering me is that the oars seem to be just passing through the wood of the boat, I would either model actual holes in, or to save time as well as geometry I'd just normal map a hole/indent and…
Hi all, I’m Jake, a sound designer & audio engineer from the UK, who graduated last Summer. I currently have no experience with animation & game audio specifically but it’s the path I wish to explore more and I’m confident in my ability to adapt, based on my skill set. I’m looking for animators and game developers who…
Looks good man, I like the new site much better, it's far easier to navigate. I think you should make the thumbs bigger and don't crop them. I can't tell what they lead to. http://www.pig-brain.com/gallery/street3/st5.gif does this lead to a texture flat of jeans? is it just the crotch area of a full character? is it a…