Basically what I did was create around 10 different variables of hairs in zbrush using fibermesh, then I exported the obj to max and maked them all together on a plane. This way I get the alpha for each hair line and a normal that not only bumps each of them but it also generates the illusion of distance between them,…
Actually, a better question for your friend is if they can create cgfx nodes/shader attachments in their own scene with no issues. Just a thought - I had an issue with importing objs via drag and drop when Maya was started via a desktop shortcut. Microsoft UAC actually can get in the way, even when disabled, koddes post…
Haha yeah it's plugged into the GPU. oglu said: Yep. Also, not sure how to check which viewport settings I have but they're still on default. Another problem I'm having is a loss of progress on certain projects, or mesh distortion when importing to maya 2018. One file I had as .mb .ma and .obj, all of these had similar…
al'right I'm Exporting my UV from UVlayout from an OBJ They're overlapping i think I just did, i used soften edge, work better now I'm using default xNormal setting, but i just noticed when i scale my high poly mesh so it " wrap " ( or cage ) my low poly mesh
I sometimes have this when I bring meshes over to max from maya. These meshes stay bugged - i.e. you can fix the undo issues but it may just keep happening again and again. I usually just export from max as obj and import the mesh again - in most cases the mesh remains undo bug free from then on.
Hmm... there could be a couple reasons. Zbrush import scale is based upon the first subtool. So that if you have other subtools when you GoZ in a new object that may be causing issues. That is why when you import via obj it works fine. You can see the import/export scale in the "Import/Export" menu way down in the tool…
FBX is a piece of shit still, I had lots of headaches because of similar stuff. OBJ was the most basic format that worked at least, max, 3ds and FBX usually failed with some error or useless imports. Personally I was once already thinking of transferring files via maxscript and some custom Mesh or Poly parser. Maybe some…
loving your stuff , I am doing some hand painted stuff at work as well so this is quiet inspiring. Btw have you given Photoshop's native texture painting a go? you can actually lode in an obj and paint in projection/texture mode, I think this works really nicely for projects where you have to hand paint the details.
I've found this as well, wherever I tell it to save a new project it always ends up in AppData. As soon as you make a new project, save it in the directory you want it to be in and you should be fine (make a new folder called 'previewer' and drop your OBJ in if necessary) Surprised other people haven't noticed this yet,…
yep, using zbrush and blender. Mostly only zbrush. Accidently deleted obj highres, so only .sbm from xnormal https://hotfile.com/dl/164979345/170b92a/1_high.sbm.html https://hotfile.com/dl/164979015/7174f8d/untitled.OBJ.html - lowres mesh https://hotfile.com/dl/164979068/e4c535e/new3_normals.TGA.html - tga normals tried…