A while ago I made a script to allow quick editing of custom normals in Blender so that I could use it on the game I was working on that used cell style outlines heavily so we couldn't use split normals. It basically works by using the standard normal calculation but removes any influence from elements that are not…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
This tutorial has been written originally in French, here is the Google Translate version (french version: https://zestedesavoir.com/forums/sujet/6759/guide-la-creation-de-textures-pour-les-jeux-video/ ) We will see in this guide how to create a stylized texture of professional quality for a video game. We will need to…
Hi
Guys, I would like to share my latest project with you. STAR
SHIP THE CINEMATIC MOVIE trailer" Inspired
by developments of StarSip and spaceX celebration of the 15km hop. I
present you: STAR
SHIP the movie - a Unreal Cinematic short. I
have tried to approach this as close as possible to a cinematic in
Unreal trying to…
This is my first head sculpt, and I am using Blender. I started running low on time during the process of making the mouth and eyes. I also massively simplified the ears. Please let me know of anatomical corrections to consider for my future models and which tools work effectively to do so! I find I primarily use the clay…
Ask for detailed description of every task , there is a lot of miscommunication working remote this way you will save yourself lot of headache + both sides will be on the same page For tracking time you could use program or good old .txt file If you are not sure ask don't assume anything
There's not much of a need to talk or listen in the job, based on my own experience, other than taking (art) direction. I think the way the studio handles this could have an impact. Studios which formally document feedback (so they can check if you addressed it) in a system like Shotgun or Jira will work for you. In this…
I've been working with a lot of volumetric rendering related stuff recently, and sometimes it involves creating volumetric textures. The another method is to use procedural content in the volumetric renderer, at least in real time applications. So I've been exploring the ways of creating volumetric textures for different…
Whilst there is some useful information provided in this thread, I think you've all missed the mark. If an employer asks you the question 'what is your eligibility to work in the united states?' what they're actually asking is not 'do you have the on paper credentials to for us to pursue getting you a work visa?' at all. I…